UX DesignE-CommerceConcept

Changing the
Online Mobile
Phone Market

60% of mobile phones are still bought offline. Not because offline is better, but because online never tried to match the experience. This is a redesign of how people buy phones online.

Role
UX Designer
Type
Design Exercise
Focus
Mobile Commerce
Platform
Mobile Web
01

Mobile Phone Sales Split

60%
Offline Share
vs
40%
Online Share
02

What we have assumed

Prices across online & offline stores are the same

Same deals & offers available across both offline & online stores

All variety of phones available on both online & offline stores

03

The Mindset Shift

We want a consumer's mindset to shift from

" Offline Stores are such a great experience compared to online "
" This online experience is a notch above offline stores! I am buying online from now! "
04

Why people buy from offline stores

  • Personalised Suggestions
  • After Sales
  • Experience the Phone UI
  • Instant Gratification
  • Look & Feel
  • Decision making support
  • Transparency
  • Customer Value
  • Demo Piece
  • Setting up the Phone
  • Honest Reviews
  • Trade In
  • Trust
05

Why people buy online

  • Trade In
  • 10 Minutes Delivery
  • Quick Commerce
  • Convenient
  • PAN India Reviews
  • Send Phone for someone
06

Types of Consumers

Trust Seeking Buyer

  • Trusts face-to-face interactions with store staff
  • Wants to avoid fakes/refurbs hence online is a BIG no
  • Likes to have a contact point in case of future issues

An Experience Seeking Buyer

  • Wants to experience the product before buying
  • Enjoys the store ambience & customer service
  • Prefers in-store demos and interaction

Instant Gratification Buyer

  • Wants instant purchase & zero wait time
  • Finds online delivery uncertain & time-consuming
  • Prefers walking out with the product in hand

Procrastinating Buyer

  • Finds online choices overwhelming & confusing
  • Needs in-person guidance to make a final decision
  • Walks into a store with no fixed budget or preference
07

How E-Commerce is selling mobile phones

The same grid layout that sells socks is selling a ₹50,000 phone. Boring product listing with mindless scrolling, no suggestions, too cluttered, and no curation.

How E-Commerce is selling mobile phones, daily needs vs phone purchase comparison
08

What do these customers want online

For us to increase phone sales online

Consumer buys a phone once in 2-3 years and look for a great buying experience

They want a seamless approach and best post sales services to ensure a secure purchase

Customer needs to trust the store to buy the phone as it is an investment for them and their only smart product

They want support in making the final decision as its a device they have to stick to for the next few years

09

What can we do online?

Offline store benefits

  • Trust
  • Transparency
  • Personalised Suggestions
  • Excitement of phone setup
  • After Sales
  • Look & Feel
  • Honest Reviews

Online Store Experience

  • Experience like an offline Store
  • Suggestion based approach through consumer input
  • Translate the natural process of how we buy phones offline
10

Journey of purchase at an offline store

Step 1

Driving down to a store of their choice

Step 2

The shelves are full of phones and the counter tops have the best & latest phones on display as eye candy

Step 3

Speak to a salesman about their requirements and thoughts on buying a phone

Step 4

Decide on a phone post conversations and get the salesman to setup their device

11

Imagining the journey for an online store

The story line that shaped every screen that followed, User Flow, Wireframes, and Visual Design all trace back to these four steps.

Step 1

Build a curated/personalised platform experience

Step 2

Customer lands on that platform with a thought of buying a phone they want or search for one that would best suit them

Step 3

They then define their requirements of the phone for them to get the best suggestions based on their input

Step 4

Customer takes a decision to buy and looks forward for support regarding data transfers, Phone setup and more

12

User Flow

User flow diagram, Knows what to buy, Looking for recommendations, and Here to explore paths
13

Wireframing

Wireframe spread, all screens including homepage, AI chat, curated results, product detail, login flow, delivery and after sales
14

Visual Design

Visual design overview, all screens

A phone is an investment you live with for 2-3 years.
The buying experience should feel like it.

Not a product grid. Not mindless scrolling. A guided, personalised, trust-building journey, from first tap to post-sale setup.

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